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	<id>https://littletroubles.wiki/index.php?action=history&amp;feed=atom&amp;title=Fight</id>
	<title>Fight - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://littletroubles.wiki/index.php?action=history&amp;feed=atom&amp;title=Fight"/>
	<link rel="alternate" type="text/html" href="https://littletroubles.wiki/index.php?title=Fight&amp;action=history"/>
	<updated>2026-05-17T08:29:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://littletroubles.wiki/index.php?title=Fight&amp;diff=9905&amp;oldid=prev</id>
		<title>Chesto: Text replacement - &quot;character&quot; to &quot;character&quot;</title>
		<link rel="alternate" type="text/html" href="https://littletroubles.wiki/index.php?title=Fight&amp;diff=9905&amp;oldid=prev"/>
		<updated>2026-05-05T01:09:36Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;&lt;a href=&quot;/Category:Character&quot; title=&quot;Category:Character&quot;&gt;character&lt;/a&gt;&amp;quot; to &amp;quot;&lt;a href=&quot;/Character&quot; title=&quot;Character&quot;&gt;character&lt;/a&gt;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:09, 4 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fights are a step in the game where two players try to regress the other players [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Category:&lt;/del&gt;Character|character]] or send them to [[Timeout]] (if they are already regressed).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fights are a step in the game where two players try to regress the other players [[Character|character]] or send them to [[Timeout]] (if they are already regressed).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During a turn, a player may engage in one fight. The player whose turn it is choses one of their played characters and a played character of the opponent. Once characters are chosen, each player may play a combination of up to 4 [[:Category:Quick Action|quick action]] cards or quick abilities of played cards (both are marked with the shooting star symbol on the card). Once all actions are completed by both players, compare the [[Confidence]] and [[Maturity]] of both.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During a turn, a player may engage in one fight. The player whose turn it is choses one of their played characters and a played character of the opponent. Once characters are chosen, each player may play a combination of up to 4 [[:Category:Quick Action|quick action]] cards or quick abilities of played cards (both are marked with the shooting star symbol on the card). Once all actions are completed by both players, compare the [[Confidence]] and [[Maturity]] of both.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Chesto</name></author>
	</entry>
	<entry>
		<id>https://littletroubles.wiki/index.php?title=Fight&amp;diff=5562&amp;oldid=prev</id>
		<title>Chesto at 20:44, 4 January 2026</title>
		<link rel="alternate" type="text/html" href="https://littletroubles.wiki/index.php?title=Fight&amp;diff=5562&amp;oldid=prev"/>
		<updated>2026-01-04T20:44:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:44, 4 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If your character is regressed or sent to Timeout, this is considered a &amp;quot;loss&amp;quot; and your opponent gains the rewards marked on your character&amp;#039;s card.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If your character is regressed or sent to Timeout, this is considered a &amp;quot;loss&amp;quot; and your opponent gains the rewards marked on your character&amp;#039;s card.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is possible to both win and lose a fight&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;...&lt;/del&gt;in which case, both players gain their rewards.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is possible to both win and lose a fight&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;in which case, both players gain their rewards&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. A fight is considered a tie if neither player wins or loses&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fight step is totally optional and can be skipped.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fight step is totally optional and can be skipped&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, unless required by a card effect&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One way to win a round of Little Troubles is to amass 10 fight wins&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One way to win a round of Little Troubles is to amass 10 fight wins&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Keyword]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Keyword]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Chesto</name></author>
	</entry>
	<entry>
		<id>https://littletroubles.wiki/index.php?title=Fight&amp;diff=876&amp;oldid=prev</id>
		<title>Rama: Created page with &quot;Fights are a step in the game where two players try to regress the other players character or send them to Timeout (if they are already regressed).   During a turn, a player may engage in one fight. The player whose turn it is choses one of their played characters and a played character of the opponent. Once characters are chosen, each player may play a combination of up to 4 quick action cards or quick abilities of...&quot;</title>
		<link rel="alternate" type="text/html" href="https://littletroubles.wiki/index.php?title=Fight&amp;diff=876&amp;oldid=prev"/>
		<updated>2024-10-13T16:12:20Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Fights are a step in the game where two players try to regress the other players &lt;a href=&quot;/Category:Character&quot; title=&quot;Category:Character&quot;&gt;character&lt;/a&gt; or send them to &lt;a href=&quot;/Timeout&quot; class=&quot;mw-redirect&quot; title=&quot;Timeout&quot;&gt;Timeout&lt;/a&gt; (if they are already regressed).   During a turn, a player may engage in one fight. The player whose turn it is choses one of their played characters and a played character of the opponent. Once characters are chosen, each player may play a combination of up to 4 &lt;a href=&quot;/Category:Quick_Action&quot; title=&quot;Category:Quick Action&quot;&gt;quick action&lt;/a&gt; cards or quick abilities of...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Fights are a step in the game where two players try to regress the other players [[:Category:Character|character]] or send them to [[Timeout]] (if they are already regressed). &lt;br /&gt;
&lt;br /&gt;
During a turn, a player may engage in one fight. The player whose turn it is choses one of their played characters and a played character of the opponent. Once characters are chosen, each player may play a combination of up to 4 [[:Category:Quick Action|quick action]] cards or quick abilities of played cards (both are marked with the shooting star symbol on the card). Once all actions are completed by both players, compare the [[Confidence]] and [[Maturity]] of both.&lt;br /&gt;
&lt;br /&gt;
If a character&amp;#039;s Confidence is greater then or equal to the Maturity of the opposing character, that character is generally either [[regressed]] (if they are an [[adult]]) or sent to Timeout (if they are regressed). There are some exceptions to this, which might be noted on the character card. For example, some characters can&amp;#039;t be regressed (for example [[Ghost Hands]]).&lt;br /&gt;
&lt;br /&gt;
If you regress your opponent&amp;#039;s character or send it to Timeout, this is considered a &amp;quot;win&amp;quot; and you receive the rewards marked on your opponent&amp;#039;s character card.&lt;br /&gt;
&lt;br /&gt;
If your character is regressed or sent to Timeout, this is considered a &amp;quot;loss&amp;quot; and your opponent gains the rewards marked on your character&amp;#039;s card.&lt;br /&gt;
&lt;br /&gt;
It is possible to both win and lose a fight...in which case, both players gain their rewards.&lt;br /&gt;
&lt;br /&gt;
The fight step is totally optional and can be skipped.&lt;br /&gt;
&lt;br /&gt;
One way to win a round of Little Troubles is to amass 10 fight wins&lt;br /&gt;
&lt;br /&gt;
[[Category: Keyword]]&lt;/div&gt;</summary>
		<author><name>Rama</name></author>
	</entry>
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