How to Play: Difference between revisions

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| colspan="2" |'''Quick Reference Guide'''
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| colspan="2" | [[Media:OneSheetv5.0.pdf|Download PDF]]
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|'''Version'''
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Revision as of 11:41, 24 September 2024

Quick Reference Guide
Download PDF
Version 5.0
Release Date July 2024

How to Win

  • Reach 100 cookies, or
  • Win 10 fights

Ties

  • If both players meet one of the criteria to win at the same time, the game is a tie, UNLESS
  • One player achieves both conditions at the same time. That player wins.

Order of the Turn

Setup

  • The high roll on a 6-sided die goes first!
  • Shuffle your deck, add 30 cookies to your jar, and draw 10 cards. Pick 6 to keep and shuffle 4 back into your deck.
  • In a best of 3, loser of the last game goes first.

Starting Step

  • In this step, you play Characters, Fields, Actions, and activate abilities, up to 4 times.
  • Opponents may play up to 4 Quick Actions / Quick Abilities during this step.
  • You can have up to 5 Characters and 1 Field in play.

Fight Step

  • You may (but don't have to) choose one of your characters and one of your opponent's characters to fight.
  • After that, you and your opponent alternative playing up to 4 Quick Actions or Quick Abilities that may affect the fight.
  • Once you're done, compare both characters' Confidence and Maturity.
  • If the character's Confidence is greater than or equal to the Maturity of the opposite character:
    • regress that character if they're an adult, or
    • send them to timeout (discard) if they're already regressed
  • If you win the fight, gain the cookies on the losing character's fight reward

What counts as a win?

  • Any character who changes state at the end of the fight via damage lost the fight.
  • This means that both players can win AND lose a fight in the event of a tie that causes both parties to regress and/or go to timeout.

Fight Review:

  • If your opponent's character regresses or is sent to timeout, you win.
  • If your character regresses or is sent to timeout, you lose.
  • If both characters regress or are sent to timeout, both players win AND lose.
  • If neither character regresses or is sent to a timeout, it's a draw (no one wins OR loses).

Resource Step

  • In this step, collect all the resources listed on the bottom of character cards you control.
  • Resource modifiers are added in the order if the player's choice.
  • You may draw one 'free' card. If you have over 9 cards, discard down to 9.
  • Resolve all "at the end of the turn" effects, and erase any single-turn effects.
  • When a new turn starts, all cards should read as printed unless another card in play changes that text.
  • Once you've gotten your cookies, cards and resolved effects, your turn is over!