How to Play: Difference between revisions
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Revision as of 11:41, 24 September 2024
| Quick Reference Guide | |
| Download PDF | |
| Version | 5.0 |
| Release Date | July 2024 |
How to Win
- Reach 100 cookies, or
- Win 10 fights
Ties
- If both players meet one of the criteria to win at the same time, the game is a tie, UNLESS
- One player achieves both conditions at the same time. That player wins.
Order of the Turn
Setup
- The high roll on a 6-sided die goes first!
- Shuffle your deck, add 30 cookies to your jar, and draw 10 cards. Pick 6 to keep and shuffle 4 back into your deck.
- In a best of 3, loser of the last game goes first.
Starting Step
- In this step, you play Characters, Fields, Actions, and activate abilities, up to 4 times.
- Opponents may play up to 4 Quick Actions / Quick Abilities during this step.
- You can have up to 5 Characters and 1 Field in play.
Fight Step
- You may (but don't have to) choose one of your characters and one of your opponent's characters to fight.
- After that, you and your opponent alternative playing up to 4 Quick Actions or Quick Abilities that may affect the fight.
- Once you're done, compare both characters' Confidence and Maturity.
- If the character's Confidence is greater than or equal to the Maturity of the opposite character:
- regress that character if they're an adult, or
- send them to timeout (discard) if they're already regressed
- If you win the fight, gain the cookies on the losing character's fight reward
What counts as a win?
- Any character who changes state at the end of the fight via damage lost the fight.
- This means that both players can win AND lose a fight in the event of a tie that causes both parties to regress and/or go to timeout.
Fight Review:
- If your opponent's character regresses or is sent to timeout, you win.
- If your character regresses or is sent to timeout, you lose.
- If both characters regress or are sent to timeout, both players win AND lose.
- If neither character regresses or is sent to a timeout, it's a draw (no one wins OR loses).
Resource Step
- In this step, collect all the resources listed on the bottom of character cards you control.
- Resource modifiers are added in the order if the player's choice.
- You may draw one 'free' card. If you have over 9 cards, discard down to 9.
- Resolve all "at the end of the turn" effects, and erase any single-turn effects.
- When a new turn starts, all cards should read as printed unless another card in play changes that text.
- Once you've gotten your cookies, cards and resolved effects, your turn is over!
