Goal
Card Type > Goal
| Goal | |
|---|---|
| Card color | Brown |
| Symbol(s) | |
| Unique variant | Great Goal |
| Unique symbol(s) | |
| Unique border color | Dark brown |
| Playable to | Your Playground (goal spot, max 1) |
| Introduced in | Roll For Regression |
Goal cards are brown and are placed in the Goal area. A Goal is made up of objectives known as Tasks
, that once completed, reward the player with the stated Prize at the bottom of the card. The completed Goal is then sent to Timeout.
In general, each "thing" a player does can only complete one Task at a time, so for example, discarding multiple cards at once would only complete one Task on Dispose Of The Evidence.
Like Scenes and Fields, Goals can be replaced by playing a new one over the top of the old one.
A Goal's Prize is redeemed immediately, and allows a player to exceed their usual Character or Toy limit, but does not allow them to exceed the total limit on their playground.
There are two types of goals:
- Regular Goal: Has a map icon and a yellow border.
- Great Goal: Has a darker map icon with a dark brown border.
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