Card Types: Difference between revisions

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== [[File:IconAction.png|x20px|baseline|link=]] Actions ==
== [[File:IconAction.png|x20px|baseline|link=]] Actions ==


[[File:ReferenceImageAction.png|70px|frameless|right|link=]]Action Cards are cards that perform a one-time effect that change the board state. Depending on the type of effect applied, Action card effects are either permanent or reversed at the end of the turn.
[[File:ReferenceImageAction.png|85px|frameless|right|link=]]Action Cards are cards that perform a one-time effect that change the board state. Depending on the type of effect applied, Action card effects are either permanent or reversed at the end of the turn.


''For more information, see the [[Action]] page.''
''For more information, see the [[Action]] page.''
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== [[File:IconCharacterAdult.png|x20px|baseline|link=]][[File:IconCharacterRegressed.png|x20px|baseline|link=]] Characters ==
== [[File:IconCharacterAdult.png|x20px|baseline|link=]][[File:IconCharacterRegressed.png|x20px|baseline|link=]] Characters ==


[[File:ReferenceImageCharacterAdult.png|70px|frameless|right|link=]]Character cards are the resource generators in Little Troubles. These will always have certain values printed on the card: a [[cost|cookie cost]] to play, {{ItemIcon|Confidence|n}}, {{ItemIcon|Maturity|n}}, a [[Fight Reward]]{{ItemIcon|FightReward}}{{ItemIcon|CardReward}}, and per turn [[Resources|resource generation]] for cookies{{ItemIcon|CookieGain}}/drawing cards{{ItemIcon|CardGain}}. Most (but not all) Character cards will also have a regressed backside with the same information (except for a cookie cost).
[[File:ReferenceImageCharacterAdult.png|85px|frameless|right|link=]]Character cards are the resource generators in Little Troubles. These will always have certain values printed on the card: a [[cost|cookie cost]] to play, {{ItemIcon|Confidence|n}}, {{ItemIcon|Maturity|n}}, a [[Fight Reward]]{{ItemIcon|FightReward}}{{ItemIcon|CardReward}}, and per turn [[Resources|resource generation]] for cookies{{ItemIcon|CookieGain}}/drawing cards{{ItemIcon|CardGain}}. Most (but not all) Character cards will also have a regressed backside with the same information (except for a cookie cost).


''For more information, see the [[Character]] page.''
''For more information, see the [[Character]] page.''
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== [[File:IconField.png|x20px|baseline|link=]] Fields ==
== [[File:IconField.png|x20px|baseline|link=]] Fields ==


[[File:ReferenceImageField.png|70px|frameless|right|link=]]Field Cards are continuous modifiers to the current state of play. Their effects can range from [[cookie]] cost modifications, to changing the rules of [[Fight|fights]], to even restricting [[Regressed|regression]]/[[Restore|restoration]]. Field cards are only able to be played during the active player’s [[Build Phase]], though some have [[Quick Ability|quick effects]]{{ItemIcon|QuickAbility}} that can be activated whenever applicable.
[[File:ReferenceImageField.png|85px|frameless|right|link=]]Field Cards are continuous modifiers to the current state of play. Their effects can range from [[cookie]] cost modifications, to changing the rules of [[Fight|fights]], to even restricting [[Regressed|regression]]/[[Restore|restoration]]. Field cards are only able to be played during the active player’s [[Build Phase]], though some have [[Quick Ability|quick effects]]{{ItemIcon|QuickAbility}} that can be activated whenever applicable.


''For more information, see the [[Field]] page.''
''For more information, see the [[Field]] page.''
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== [[File:IconGoal.png|x20px|baseline|link=]] Goals ==
== [[File:IconGoal.png|x20px|baseline|link=]] Goals ==


[[File:ReferenceImageGoal.png|70px|frameless|right|link=]]Goal cards are brown and are placed in the Goal area. A Goal is made up of objectives known as Tasks{{ItemIcon|Task}}, that once completed, reward the player with the stated Reward at the bottom of the card.
[[File:ReferenceImageGoal.png|85px|frameless|right|link=]]Goal cards are brown and are placed in the Goal area. A Goal is made up of objectives known as Tasks{{ItemIcon|Task}}, that once completed, reward the player with the stated Reward at the bottom of the card.


''For more information, see the [[Goal]] page.''
''For more information, see the [[Goal]] page.''
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== [[File:IconScene.png|x20px|baseline|link=]] Scenes ==
== [[File:IconScene.png|x20px|baseline|link=]] Scenes ==


[[File:ReferenceImageScene.png|70px|frameless|right|link=]]Scenes are cards that can be played to a spot on any player's [[playground]] and typically affect the card on that spot.
[[File:ReferenceImageScene.png|85px|frameless|right|link=]]Scenes are cards that can be played to a spot on any player's [[playground]] and typically affect the card on that spot.


''For more information, see the [[Scene]] page.''
''For more information, see the [[Scene]] page.''
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== [[File:IconToy.png|x20px|baseline|link=]] Toys ==
== [[File:IconToy.png|x20px|baseline|link=]] Toys ==


[[File:ReferenceImageToy.png|70px|frameless|right|link=]]Toy Cards are similar to [[Field|Fields]] as they apply continuous effects that modify the rules or condition of cards currently in play. Unlike Fields, however, Toy Cards generally only affect a certain number of [[Character|characters]] currently in play.
[[File:ReferenceImageToy.png|85px|frameless|right|link=]]Toy Cards are similar to [[Field|Fields]] as they apply continuous effects that modify the rules or condition of cards currently in play. Unlike Fields, however, Toy Cards generally only affect a certain number of [[Character|characters]] currently in play.


''For more information, see the [[Toy]] page.''
''For more information, see the [[Toy]] page.''
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== Hybrids ==
== [[File:IconHybrid.png|x20px|baseline|link=]] Hybrids ==


[[File:ReferenceImageHybrid.png|70px|frameless|right|link=]]
[[File:ReferenceImageHybrid.png|85px|frameless|right|link=]]


Some cards may be more than one type simultaneously. For purposes of counting effects and card limits, they count as both types separately.
Some cards may be more than one type simultaneously. For purposes of counting effects and card limits, they count as both types separately.


''For more information, see the [[Hybrid]] page.''
''For more information, see the [[Hybrid]] page.''
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== Pages in this category ==
== Pages in this category ==

Latest revision as of 15:56, 29 April 2026

There are various different card types in Little Troubles:

Actions

Action Cards are cards that perform a one-time effect that change the board state. Depending on the type of effect applied, Action card effects are either permanent or reversed at the end of the turn.

For more information, see the Action page.

Characters

Character cards are the resource generators in Little Troubles. These will always have certain values printed on the card: a cookie cost to play, ConfidenceConfidence, MaturityMaturity, a Fight RewardCookie RewardCard Reward, and per turn resource generation for cookiesCookie Gain/drawing cardsCard Gain. Most (but not all) Character cards will also have a regressed backside with the same information (except for a cookie cost).

For more information, see the Character page.

Fields

Field Cards are continuous modifiers to the current state of play. Their effects can range from cookie cost modifications, to changing the rules of fights, to even restricting regression/restoration. Field cards are only able to be played during the active player’s Build Phase, though some have quick effectsQuick Ability that can be activated whenever applicable.

For more information, see the Field page.

Goals

Goal cards are brown and are placed in the Goal area. A Goal is made up of objectives known as TasksTask, that once completed, reward the player with the stated Reward at the bottom of the card.

For more information, see the Goal page.

Scenes

Scenes are cards that can be played to a spot on any player's playground and typically affect the card on that spot.

For more information, see the Scene page.

Toys

Toy Cards are similar to Fields as they apply continuous effects that modify the rules or condition of cards currently in play. Unlike Fields, however, Toy Cards generally only affect a certain number of characters currently in play.

For more information, see the Toy page.

Hybrids

Some cards may be more than one type simultaneously. For purposes of counting effects and card limits, they count as both types separately.

For more information, see the Hybrid page.

Pages in this category